4 Changes We’d Love to See in ‘The Traitors’ Season 4

To quote the iconic and always fashion-forward Alan Cumming, “It’s been a traitorous game”—one filled with backstabbing, paranoia, and enough sweat-soaked tension to leave pit stains in its wake. The roundtables have been a bloodbath as Traitors betrayed their own, misguided gameplay (or should we say, “Miss Guided”?) led to some of the season’s most chaotic moments, and the now-infamous coffin twist cast suspicion that lingered throughout the game. Silent assassins struck in the night, shocking moves sent players reeling, and the Cage Boys rose—only to collapse just as quickly.
This season also gave us a glimpse into how the game continues to evolve, with the introduction of the Seer power—an ability that allows one player to directly ask another their role, shaking up the dynamics like never before. But why stop there? With Season 4 on the horizon, here are even more changes we’d love to see to make the game even more unpredictable, cutthroat, and—dare we say—traitorous.
The Ability to Transfer Shields

Photo Credit: Euan Cherry/Peacock
We’ve seen that shields are most powerful when the Traitors don’t know who has them. Shields protect the player holding them from being murdered that night, making them a crucial tool for survival—and deception. In The Traitors Season 2, Peter Weber set a brilliant trap by bluffing that he had the shield to three players he suspected of being Traitors: Parvati Shallow, CT Tamburello, and Dan Gheesling.
Unbeknownst to Peter, two of them—Parvati and Dan—were actually Traitors, and his bluff put them in a difficult position. If he truly had protection, attempting to eliminate him would be a wasted move. But if he was lying, they risked letting a Faithful slip through their grasp. Caught in this dilemma, they ultimately chose not to test Peter’s claim and instead targeted someone they believed was vulnerable. In a dramatic twist, their chosen victim, Bergie Bergersen, was the actual shield holder, causing their plan to backfire and playing right into Peter’s hands.
Moves like this keep the Traitors on their toes and give the Faithfuls tangible evidence to bring to the roundtable as they debate who to banish. Additionally, it forces the Traitors to be more mindful of the alliances forming among the Faithfuls, adding another layer of strategy to their deception. But what if players could transfer their shields before the murder? Not only would it create more uncertainty for the Traitors, but it would also give Faithfuls more opportunities to outmaneuver them. A last-minute shield swap could completely throw off a planned murder, making the game even more unpredictable and keeping the Traitors in a constant state of doubt.
Separate Prize Pots for Traitors and Faithfuls

Photo Credit: Euan Cherry/Peacock
The missions give all contestants the opportunity to add money to the prize pot and compete for one of the coveted Shields, but beyond that, they rarely provide the Faithfuls with any real insight into who the Traitors might be. But what if the prize pots were separate? Traitors would have to strategically decide when to sabotage challenges, weighing the risk of exposing themselves against the reward of keeping money out of the Faithfuls’ hands. Meanwhile, the Faithfuls would face a new dilemma—going after Shields could make them look suspicious, forcing them to navigate an even trickier social game.
Punishment for Wrongfully Banishing a Faithful

Photo Credit: Euan Cherry/Peacock
More than any other season, we’ve seen Faithfuls cast rogue votes at the most inopportune times—essentially throwing their votes away when every decision matters. Tony Vlachos has openly voiced that there should be some kind of punishment when the group wrongfully banishes a Faithful, and we couldn’t agree more. Few things have been more frustrating than watching the Faithfuls make careless choices, only for those mistakes to have no real consequences.
Recruitment at Any Point in the Game

Photo Credit: Euan Cherry/Peacock
At a certain point in the game, the Traitors are given the opportunity to recruit a Faithful to their side, usually when their numbers have dwindled to one or two. However, the game has evolved to the point where the Faithfuls are now well aware of when recruitment is likely to happen, making it easier to anticipate and counter.
But what if recruitment could happen at any point in the game? Not only would it keep the Faithfuls constantly on edge, but it could also give the Traitors an extra layer of strategy. A well-timed recruitment could be used to manipulate the game even further—whether by setting up a newly recruited Traitor to take the fall and lower suspicion on the originals or by strategically shifting the power dynamics when the Faithfuls least expect it.
What changes would you like to see in The Traitors Season 4?
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